OpenGL ES 2.0 Programming Guide - download pdf or read online
By Aaftab Munshi,Dan Ginsburg,Dave Shreiner
ISBN-10: 0321502795
ISBN-13: 9780321502797
In the OpenGL® ES 2.0 Programming Guide , 3 major experts at the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish assistance for maximizing the interface’s worth in quite a lot of high-performance functions. The authors conceal the complete API, together with Khronos-ratified extensions. utilizing distinct C-based code examples, they exhibit the way to manage and software each element of the photographs pipeline. You’ll circulation from introductory concepts the entire option to complicated per-pixel lighting fixtures, particle structures, and function optimization.
Coverage includes:
- Shaders intensive: developing shader gadgets, compiling shaders, checking for assemble mistakes, attaching shader gadgets to application gadgets, and linking ultimate application objects
- The OpenGL ES Shading Language: variables, varieties, constructors, buildings, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance
- Inputting geometry into the photographs pipeline, and assembling geometry into primitives
- Vertex shaders, their specified variables, and their use in per-vertex lighting fixtures, skinning, and different applications
- Using fragment shaders—including examples of multitexturing, fog, alpha try, and consumer clip planes
- Fragment operations: scissor try out, stencil try, intensity try, multisampling, mixing, and dithering
- Advanced rendering: per-pixel lights with basic maps, atmosphere mapping, particle structures, snapshot post-processing, and projective texturing
- Real-world programming demanding situations: platform variety, C++ portability, OpenKODE, and platform-specific shader binaries
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OpenGL ES 2.0 Programming Guide by Aaftab Munshi,Dan Ginsburg,Dave Shreiner
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